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Starcraft Zerg Strategy – Zerg Anti-Stalker Guide

starcraft 2 strategy zerg anti-stalker
Starcraft Zerg Strategy - Zerg Anti-Stalker Guide  | read this item

When it comes to Protoss opponents, the Stalker can be quite the handful to deal with.  The unit is armored, shoots fair-far, and even has the ability to Blink forward.  This can be quite the challenge to deal with, especially for Starcraft 2 Zerg players.  Stalkers do quite well against most any unit type.  What they can’t deal with head-to-head, they’ll just kite till their enemy is dead.

Well, from our guide forums, Papp has come up with a guide to help deal with Stalker well with two of a Zerg player’s main types of units.  First, he explains how to use Zerglings to your advantage by using higher battle strategies.  Then, he gets into how to deal with Stalkers with Hydralisks.  Also, how to use both at the same time for the best results.  Quite the excellent guide to check out.

From a post by Papp:

As a Starcraft 2 Zerg player, it’s often you see a Protoss player go 4-Gate and spam Stalkers. Its often you’ll know its coming way ahead of time, and its often they will collide with your waiting defences and somehow win seemingly against all odds. Before you take to the forums armed with acronyms like “OP” or “IMBA OMG”, you need to understand what makes them so good, and in turn, what they are bad at.

The 100% stalker force is an oddity in SC2 in that its one of those few army compositions that can be really effective with only one type of unit. Zerg don’t get this luxury, get used to it.

The stalker is a fast ranged unit that is armed with an ability called “blink” that allows it to move ahead instantly. This makes it extremely cheap against melee units because it can simply warp out of melee distance, It can also hop up cliffs or across small ledges. ( I mean srsly Blizzard?, zerg is the most mobile team and they don’t have anything like this)

The official counters for Stalkers are Zerglings or Hydras. But alone these units wont stand a chance against an equal force of stalkers, because zerglings can be blinked away from, and hydras are sooooooooooooo slow off of creep, so they can simply walk away from your hydra army.

ZERGLING COUNTER: SURROUND SURROUND SURROUND

To counter with zerglings you need either a big area to fight in, or decent preparation/foresight. The trick is to have 2 groups of zerglings.  When Stalkers enter your base, try to surround with #1 group of zerglings, and group #2 zerglings should come in from behind. Its hard to explain in only text so I will give an example.

In Lost Temple, I keep one set of Zerglings in my base and the other hidden in the nearest gold mineral expansion. When I see a stalker attack near my front, ill attack-move my lings from gold expansion, and then move in with my base defence lings at the same time. Because you essentially come from all directions, he cant blink away from you. This is easier done than explained .

zergling surround stalkers

If its later in the game or you are in a tight map, you can use burrow to get that second set of lings behind him.

HYDRA COUNTER: PIN EM DOWN

To counter with hydras you basically just need to hold him still, your hydras will win the fight by them selves if they can reach him. To immobilize them, use a late-attacking(or unburrowing) zergling swarm to hit him after he has already blinked away from your hydras. He can only blink once every 10 seconds so he’s finished. Alternatively you can use infestors to tie him down with fungal growth, if you have hydras already you should have an infestor.

In either case I prefer to use burrowed lings but i seem to be the only one that still buys that upgrade so find whatever works for you. Remember! Use your control groups!


Posted by:  admin         Date:  October 4, 2010         Discussion:  3 Comments         Popularity:  3,830 views
Tagged with:  , , , , , , ,         Category:  General Zerg, Starcraft 2 News, Zerg vs Protoss
  1. Tim says:

    Oh man this and the roach speed upgrade = win zerg.

  2. Papp says:

    this just in “Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers” hitting stalkers with fungal growth was a good idea already, becasue once they blink you can then surround em, but now they are in deep trouble once you pin em down with FG, i love infestors.

  3. Tim says:

    I really like that image, it does a fantastic job of explaining the tactic.

    Well done, and great job on the write-up Papp! I can tell you’ve dealt with Stalkers before :)

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