Starcraft Terran Strategy – 1/1/1 Opener Build
A problem that many players run into when deploying their Starcraft 2 build is running into a hard counter. You may be pushing out Marines and Marauders when you suddenly run into a sea of Psionic Storms. This Terran build is meant to counter that pigeon-holing.
This build makes it so you have access to nearly every unit available in the early game. The exception being the third tier units such as Terran Thors and Battlecruisers. Within the opener, you’ll have a Barracks, a Factory, and a Starport.
A few thing to note about this build. The versatility does come at a cost. You lose a bit a defense versus early rushes. You’ll be spending more resources establishing the buildings and less on an early army. This makes scouting key. Identify early rushes and move away from this build if necessary.
1/1/1 Terran Opener:
- 10 Supply Depot
- 12 Barracks
- 13 Refinery
- 15/16 Orbital Command
- Marine + Second Refinery
- 16 Supply Depot
- Optional – 2 Marines
- Optional – Barracks Addon (Reactor for building swapping)
- At 100 Gas Build Factory ASAP + Tech Lab
- When Factory Completes Build Starport
- Optional – Starport Addon
An addition perk of this build is its ability to transition in most any direction. By having the tech in place early, you can mass any structure to counter your opponent’s build.
Tagged with: sc2 terran, starcraft 2 build, starcraft 2 opening build, starcraft 2 strategy, terran build, terran strategy Category: General Terran, Starcraft 2 News


Starcraft Terran Strategy - 1/1/1 Opener Build | 